About

Date
October 20, 2021
Official Link
naeu.playblackdesert.com

Greetings Adventurers,

Here are the latest update details for Black Desert Online on October 20, 2021 (Wed). Today’s patch contains 76 updates and is approximately 875.52 MB.

 

 

Node War Revamp

 Node War is starting up again with a fresh new take.

 

This time around, there are two major points for Node Wars. First, we added a strategic choice to participating in Node Wars that will enable various forms of tactics to be used. The next point is the increase in rewards for Adventurers that are hungry for glory on the battlefield.

 

The rules of Node Wars were changed to be closer to a “war game” style, where bigger guilds with a lot of members can gradually expand out for bigger gains.

 

However, this also means that smaller guilds with less members can find strategic openings to try and grab nodes as well. We are hoping this will somewhat reduce the imbalance in Node War between bigger guilds and smaller guilds.

 

The maximum number of participants for each node was removed as the entire territory is part of Node War.

 

Not to mention, the rewards for successfully occupying a node have increased not only by the increase in taxes collectible, but also by the addition of rare items that can be purchased from the Node War Shop NPCs.

Additionally, the rewards for masters of guilds that are victorious in both Node War and Conquest War were significantly improved.

 

This was to reward the guild masters that keep working hard for their guilds and to give them loot that matches their supremacy as a guild master of a guild that has gloriously risen victorious on the battlefield.

 


 

This is quite a big change for Node Wars, and may come across as a bit daunting due to being so different from before. Thus, we will be paying close attention to the 4 weeks of Pre-Season and gather as much feedback from our Adventurers as possible, so we ask for your interest and participation.

 

We’re also planning to reveal the new node of Kamasylvia for this coming Node War pre-season. We’re putting the final touches on Kamasylvia Node War at the moment, and we look forward to sharing more information as it becomes available soon.

● Changed Node War to a “territorial expansion” method of warfare.
– Node Wars will now be held by territory depending on the day.
* e.g.) On Monday, all the nodes in Balenos will be part of Node War. While on Tuesday, all nodes in Serendia will be part of Node War.
– A guild will be able to participate on an initial node. Once they occupy the initial node, they can decide to expand their dominion to neighboring nodes.
* e.g.) Guild A occupied the node. Then they can decide to expand during the next Node War, by following “war game” rules.

Here are additional examples to explain:
Guild A that occupied the Northern Plain of Serendia node and Guild B that occupied the Alejandro Farm node build forts in the Costa Farm node to invade. Then both Guild A and Guild B can damage the fort and annexes of Guild C that is currently occupying the Costa Farm node.
However, Guild C that is occupying Costa Farm cannot invade and damage the forts and annexes in the Northern Plain of Serendia node nor the Alejandro Farm node if they have no forts currently built in those nodes.
(However, Guild C can decide to build a fort in the Northern Plain of Serendia node to invade and damage the fort and annexes of Guild A.)
Therefore, strategic calls between attack and defense are now even more important than before.

● Changed all relevant territories of a Node War server into PvP zones.
– Additionally, non-participants of the Node War can still be attacked by participants. However, this rule does not apply to safe zones, which is the same as before.
● Occupying guilds that defend their forts in their occupied nodes for the duration of the two-hour Node War will win.
– A guild can occupy up to 10 nodes in a territory.
* Guilds can only expand one node at a time, regardless of whether or not they already occupy a node.
● The previous concept of “tiers” are maintained. Like before, guilds that occupy a Tier 1 to 4 node can participate in the Conquest War of that territory.
– A guild that occupies a node in a territory cannot participate in Node War of another territory.
– If you die and resurrect during Node War, then you will be resurrected at the fort that is closest to the node you died in.
● Changed to make it so War Heroes cannot be hired for Node Wars.

 
● Add the “Main Node” function for guilds occupying nodes.
– Occupied nodes are decided at the end of Node War.
– Guilds that have 2 or more nodes can designate a Main Node.
– For guilds that have 2 or more nodes but do not designate a Main Node, their fort in the newest occupied node will be designated automatically as their Main Node.
If a guild that got to occupy their first node decides to expand and take another node, but fails to defend their first node, then they will lose all their nodes.
– The Main Node can be designated freely by the Guild Master and Guild Officers outside of the Node War period. It cannot be changed during Node War.
– Added a new function where the location of where the guild skill “Assemble!” will summon guild members to can be chosen if a guild has 2 or more forts installed. The person using the skill can see a list of forts for the skill to summon members to.
– For guilds that only occupy 1 node, the guild skill “Assemble!” will work the same way as before. It will summon members to their fort.
– When the Main Node is destroyed, all the forts built by that guild in all their nodes will also be destroyed and liberates them.
– For guilds that occupy 3 nodes or more, if the nodes get disconnected from the Main Node, they will lose the disconnected nodes which will then be liberated.

 

● Added a max Limit to the number of annexes that can be built in a node during Node War.
– Like before, guilds will have a max limit on how many annexes they can build in each node. Occupying guilds can only build up to 6 Cannon Observatories in the node they occupy.
– You can summon siege weapons in a node and bring it to a different node to fight.
* e.g.) Guild A is fighting in the nodes Quint Hill, Abandoned Land, and Calpheon Castle Site. Then they can summon an elephant in the Quint Hill node and bring it to the Calpheon Castle Site node to fight.

 

● Changed the appearance of the Node War Information on the World Map.
– The current node occupation information will be shown with changed icons and node colors.
– A random color will be assigned for each guild that occupies a node. When a guild expands and occupies a neighboring node, the nodes will be filled with the same color.
– The node will be highlighted when selected and show where you can build forts in that node.
– The borderlines between different territories and nodes occupied by different guilds will be marked with a thick yellow line.
– The borderlines between each node will be marked with a dark grey line.
– Changed the Node War Information on the World Map (M) window to no longer display the Tax Grade for Tier 1 Advanced nodes.

▲ Go to the World Map (M) > Node War Information tab to see the node relavent information map shown above.

 

– You can use a filter to see the nodes that your guild currently occupies, nodes by their tiers, and nodes by the Node War day.

 

– The entire territory that has a Node War that day will slowly blink when you go to the World Map > Node War Information tab.

 

● Added the UI where you can see the guild’s fort condition during the Node War.
– You will be able to see the condition of the forts during Node War and click on the flag icon to auto-navigate to that location.
– Forts that were attacked with be displayed in red on the UI.

< Before being hit >

< After getting hit >

● Changed Node Wars to be held on days designated for their territory.
– Each territory will have Node Wars 3 times every week.
– You can use a filter to see nodes by their tiers, days, and nodes occupied by your guild.

Days Territories
Mon Balenos Calpheon
Tue Serendia Mediah
Wed Calpheon Valencia
Thu Mediah Balenos
Fri Valencia Serendia
Sun All Territories

● Changed the nodes in each of the territories.
– Adjusted the number of nodes, tiers, and taxes for each of the nodes.
– Reduced the total number of nodes from 108 to 63.
– Changed the tiers of the nodes in Balenos and Serendia to Tier 1 Beginner and Tier 1 Intermediate, respectively.
– Changed the tiers of the nodes in Calpheon, Mediah, and Valencia to tier 2 to 4.
– Changed the maximum number of participants per node to 100 participants.

Balenos (Tier 1)
Nodes Tiers
Cron Castle Tier 1 – Beginner
Elder’s Bridge Tier 1 – Beginner
Western Guard Camp Tier 1 – Beginner
Ehwaz Hill Tier 1 – Beginner
Toscani Farm Tier 1 – Beginner
Wolf Hills Tier 1 – Beginner
Wale Farm Tier 1 – Beginner
7 Total
Serendia (Tier 1)
Nodes Tiers
Eastern Border Tier 1 – Intermediate
Southern Neutral Zone Tier 1 – Intermediate
Biraghi Den Tier 1 – Intermediate
Serendia Shrine Tier 1 – Intermediate
Alejandro Farm Tier 1 – Intermediate
Moretti Plantation Tier 1 – Intermediate
Castle Ruins Tier 1 – Intermediate
Bradie Fortress Tier 1 – Intermediate
Northern Plain of Serendia Tier 1 – Intermediate
Glish Ruins Tier 1 – Intermediate
Northwestern Gateway Tier 1 – Intermediate
Costa Farm Tier 1 – Intermediate
Bloody Monastery Tier 1 – Intermediate
13 Total
Calpheon
Nodes Tiers
Bree Tree Ruins Tier 2
Calpheon Castle Site Tier 2
Longleaf Tree Sentry Post Tier 2
Keplan Vicinity Tier 3
Trina Fort Tier 2
Quint Hill Tier 4
Khuruto Cave Tier 4
Abandoned Quarry Tier 4
Mansha Forest Tier 4
Witch’s Chapel Tier 3
Marni Farm Ruins Tier 2
Abandoned Land Tier 3
North Abandoned Quarry Tier 2
Treant Forest Tier 3
North Kaia Mountaintop Tier 2
15 Total
Mediah
Nodes Tiers
Hasrah Cliff Tier 2
Helms Post Tier 2
Abandoned Iron Mine Tier 4
Wandering Rogue Den Tier 3
Sausan Garrison Tier 4
Mediah Northern Gateway Tier 2
Canyon of Corruption Tier 2
Omar Lava Cave Tier 3
Manes Hideout Tier 2
Kamasylve Temple Tier 4
Elric Shrine Tier 2
Soldiers’ Graveyard Tier 3
Kusha Tier 3
13 Total
Valencia
Nodes Tiers
Gorgo Rock Belt Tier 2
Areha Palm Forest Tier 2
Ivory Wasteland Tier 2
Ibellab Oasis Tier 4
Taphtar Plain Tier 4
Roud Sulfur Works Tier 2
Ancado Coast Tier 4
Pujiya Canyon Tier 3
Kmach Canyon Tier 3
Desert Naga Temple Tier 3
Rakshan Observatory Tier 2
Barhan Gateway Tier 2
Pilgrim’s Sanctum: Obedience Tier 2
Altas Farmland Tier 3
Valencia Castle Site Tier 4
15 Total

 

● Changed the amount of taxes received for each of the node tiers to the following:
Additionally, the accumulated taxes in all the nodes and territories were increased by 49%.

– Therefore, taxes will accumulate according to the changed rates for each of the nodes after maintenance.

Tax % by Tier
Before Taxes After Taxes
Tier 1 Beginner 4% Tier 1 Beginner 9.60%
Tier 1 Intermediate 8% Tier 1 Intermediate 14.40%
Tier 1 Advanced 12% Tier 1 Advanced Removed Tier 1 Advanced
Tier 2 20% Tier 2 20%
Tier 3 24% Tier 3 24%
Tier 4 32% Tier 4 32%
Before After
Obtain immediately after Node War After Node War until 15 min before the next time Node War begins in that territory (Able to collect the taxes accumulated during the period that the node was occupied) (Modified)

* e.g.) Let’s say your guild won Node War on Wednesday in the “Ibellab Oasis” node in Valencia. Then your guild will automatically collect taxes that were accumulated during the period your guild occupied the node on Friday (the next day on which Node War is held in Valencia). Once 15 min before Node War begins, and another time 5 min before Node War begins (meaning taxes are collected a total of 2 times). (Removed)
* No changes were made to Conquest War. The method of collecting taxes and the same as before, immediately after occupying the territory.

 

● Changed Resplendent Medals of Honor to now be issued once based on the highest tier of node conquered by your guild and the result of the Node War (victory/liberation/loss).

e.g.) If a guild loses their Main Node and has all their forts destroyed, they will get Resplendent Medal of Honor x1.
When a guild with a Tier 2 node occupies a Tier 4 node, then they will get Resplendent Medal of Honor x24, which is the reward for occupying a Tier 4 node.
Another example, if a guild attempted to occupy 3 different Tier 3 nodes but all the nodes were liberated, then the guild members will get Resplendent Medal of Honor x8.

– The number of Resplendent Medal of Honor given to guilds are still the same as before. The following number of medals will be given depending on the results of the Node Wars and the tier of the nodes:

  Victory Liberate Loss Extra
Tier 1 12 4 1 5
Tier 2 16 6 1 5
Tier 3 20 8 1 5
Tier 4 24 10 1 5
 
● Added a Node War Shop that can be used by guilds that win Node Wars.
– You can use this Shop when the Node War for your guild ends until 5 min before the next day Node War begins via NPCs in Calpheon, Mediah, Valencia, Kamasylvia, Drieghan, and O’dyllita. (Modified)
– The Node War Shop for winning guilds of Node Wars can be used by all guild members except apprentice guild members.
– You can start using the Shop from the point when all the Node Wars of your guild have ended.
– When your guild wins the Node War, you can use a Node War Shop of the highest tier of Node your guild owns. The items you can purchase at a Node War Shop differs depending on the highest Tier Node owned by your guild.
– All of the items in the Node War Shop will be reset on a regular basis.
* However, the items in the shop will consist of meaningful loot for our Adventurers since they are hard-earned result of victory.
Node War Shop Tier NPC
Tier 1 Ray Poilet
Tier 2 Torex Bekin
Tier 3 Eulicas
Tier 4 Baghulas Portia
Items Price Available Node Tiers Purchase Limit
Essence of Glory 10,000,000 Silver Tier 3, Tier 4 x3
Essence of Gallantry 10,000,000 Silver Tier 1, Tier 2 x2
Essence of Gallantry 10,000,000 Silver Tier 3, Tier 4 x3
Marni’s Unstable Fuel 5,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4 x5
Caphras Stone Box – x50 100,000,000 Silver Tier 2, Tier 3, Tier 4 x1
Glorious Box of Spoils (Tier 1) 10,000,000 Silver Tier 1
Glorious Box of Spoils (Tier 2) 15,000,000 Silver Tier 2
Glorious Box of Spoils (Tier 3) 20,000,000 Silver Tier 3
Glorious Box of Spoils (Tier 4) 25,000,000 Silver Tier 4
Glorious Item Drop Rate Increase Scroll 5,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Glorious Extra Combat EXP Scroll 5,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Glorious Extra Skill EXP Scroll 5,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Tears of War 5,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Fresh Orange Juice 100,000 Silver Tier 1, Tier 2, Tier 3, Tier 4 x10
Sweet Wild Berry Juice 100,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Sour Green Grape Juice 100,000 Silver Tier 1, Tier 2, Tier 3, Tier 4
Mass of Pure Magic 2,000,000 Silver Tier 1, Tier 2, Tier 3, Tier 4 x1
 
● The info on the new items added to the Node War Shop are as follows:
Items Effect
Glorious Item Drop Rate Increase Scroll Item Drop Rate +10% (Duration: 60 min)
Glorious Extra Combat EXP Scroll Combat EXP +200%  (Duration: 60 min)
Glorious Extra Skill EXP Scroll Skill EXP +50% (Duration:  60 min)
– The Glorious Box of Spoils you can purchase at a Node War Shop (Tier 1 to Tier 4) are as follows:
 
– The Gold Bar Box you can obtain from the Glorious Box of Spoils is as follows:
 
– The Splendid Spirit Stone of Destruction Fragment, Splendid Spirit Stone of Protection Fragment you can obtain from the Glorious Box of Spoils are as follows:
 
Materials Products
Splendid Spirit Stone of Destruction Fragment
Shining Powder x100
Black Stone (Weapon) x100
Alchemy Stone Shard x500

Simple Alchemy

Splendid Spirit Stone of Destruction
Splendid Spirit Stone of Protection Fragment
Shining Powder x100
Black Stone (Armor) x100
Alchemy Stone Shard x500

Simple Alchemy

Splendid Spirit Stone of Protection
 
● Added 3 new types of crystals you can craft with the Essence of Glory purchased from the War Shop.
– JIN Glorious Crystal of Honor – Special Evasion
– BON Glorious Crystal of Honor – Special Evasion
– WON Glorious Crystal of Honor – Special Evasion
● The recipes to craft the 3 new types of crystals with the Essence of Glory purchased from the War Shop are as follows.
Materials Products
Essence of Glory x10
Forest Fury x1
Magical Shard x10
Magic Crystal of Infinity – Special Evasion x1
Black Stone (Armor) x100

Simple Alchemy

Obtain 1 JIN, BON, or WON Glorious Crystal of Honor – Special Evasion

– The effects of the JIN, BON, and WON Glorious Crystal of Honor – Special Evasion are as follows.

Items Effects
JIN Glorious Crystal of Honor – Special Evasion Special Evasion 10%
Max HP +100
BON Glorious Crystal of Honor – Special Evasion Special Evasion 10%
Max HP +50
WON Glorious Crystal of Honor – Special Evasion Special Evasion 10%
Max HP +30

– You can obtain Fragments of Glory by using Simple Alchemy with BON or WON Glorious Crystal of Honor – Special Evasion. You can use Simple Alchemy with Fragments of Glory and the following materials to craft the JIN Glorious Crystal of Honor – Special Evasion.

Materials Products

Fragment of Glory x20
Magical Shard x10
Magic Crystal of Infinity – Special Evasion

 

Simple Alchemy

JIN Glorious Crystal of Honor – Special Evasion

 

● Added 2 new types of crystals you can craft with the Essence of Gallantry purchased from the War Shop.
– Glorious Crystal of Gallantry – Ah’krad
– Glorious Crystal of Gallantry – Olucas
● The recipes to craft the 2 new types of crystals with the Essence of Gallantry purchased from the War Shop are as follows.

Materials Products
Essence of Gallantry x10
Ah’krad Crystal x1
Magical Shard x10
Black Stone (Weapon) x100

Simple Alchemy

Glorious Crystal of Gallantry – Ah’krad
Essence of Gallantry x10
Olucas Crystal x1
Magical Shard x10
Black Stone (Weapon) x100

Simple Alchemy

Glorious Crystal of Gallantry – Olucas

– The effects of Glorious Crystal of Gallantry – Ah’krad and Glorious Crystal of Gallantry – Olucas are as follows.

Items Effects
Glorious Crystal of Gallantry – Ah’krad All Accuracy +3
Extra AP Against Monsters +7
Attack Speed +1%
Casting Speed +1%
Glorious Crystal of Gallantry – Olucas All Accuracy +3
Extra AP Against Humans +7
Attack Speed +1%
Casting Speed +1%

 

● Added Vitality Tonic to the list of items that Resplendent Medal of Honor can be exchanged for.

Medals Required Exchanged Item
Resplendent Medal of Honor x3 Vitality Tonic x1

– Use Simply Alchemy with the Vitality Tonic and a perfume, draught, or elixir to increase the Max HP effect by 100 HP.
– Perfumes, draughts, and elixirs mixed with the Vitality Tonic can only be used in Node/Conquest Wars.
– You can mix the following perfumes, draughts, and elixirs with the Vitality Tonic.

Item Base Effect Increased Effect
Perfume of Courage + Vitality Tonic Max HP +200 Max HP +300
Giant’s Draught + Vitality Tonic Max HP +150 Max HP +250
Khalk’s Elixir + Vitality Tonic Max HP +100 Max HP +200
Spirit Perfume Elixir + Vitality Tonic Max HP +300 Max HP +400
Elixir of Deep Sea + Vitality Tonic Max HP +100 Max HP +200

 

● Greatly increased the benefits granted to a Guild Master who has achieved victory in a Node War.
– Added 2 types of Resonant Blackstar Weapons and 4 types of Resonant Demon’s Accessories that can only be equipped by Guild Masters and/or Lords who have achieved victory in a Node War of Tier 2 or higher.
– These exclusive weapons and accessories will last for 7 days, and you can only choose 1 out of 6 types after winning a Tier 2 or higher Node War.

 
● Only the Guild Master may purchase “Reminiscence of Battle” x1 for 1 million in Guild Funds on the very day they achieved victory in a Tier 2 or higher Node War.
– Guild Masters who’ve become Lords will obtain “Reminiscence of Battle” x1 along with an exclusive helmet and armor from the territory’s storage.
– Guild Masters can purchase a Faintly Resonant Weapon Chest or Faintly Resonant Accessory from the Guild Shop located in any major city for 100 million in Guild Funds.
– Only the Guild Master of the leading guild of an alliance may purchase from the Guild Master Shop after achieving victory in a Node War.
– Reminiscence of Battle expire within 3 days upon receiving, and it cannot be used after it expires.
● You can use Manufacture with Reminiscence of Battle x1 and Faintly Resonant Accessory x1 to craft the Resonant Demon’s Ring.
– You can use Manufacture with Reminiscence of Battle x1 and Faintly Resonant Weapon Chest x1 to craft the Resonant Blackstar Weapon.
– Shais will obtain Resonant Artina Sol with this method instead. The Resonant Artina Sol has the same effects as a PEN (V) Artina Sol.

 

 

Events

 

 

New and Improvements

● Black Spirit: Radiant Explosion – Fixed the issue where the skill’s visual effect wasn’t being displayed when used.

 

 

● Eat This! – Changed the effect left on the ground when the skill is used to match the skill effect.

 

 

● Changed the skill effects of the following skills to still appear even if the settings option “Remove others’ effects” is activated:
– Breath of Aal, Prime: Breath of Aal

 

 

● Fixed the issue where Axian’s enraged state would end abruptly in certain situations.

 

Item

● Separated [Ranger, Witch] Sylvia Gloves and [Ranger, Witch] Sylvia Shoes from [Ranger, Witch] Sylvia Armor.
– Added [Ranger, Witch] Sylvia Gloves and [Ranger, Witch] Sylvia Shoes to outfit boxes that contain [Ranger, Witch] Sylvia Armor.
* Adventurers who had the [Ranger, Witch] Sylvia Armor in their possession will find the [Ranger, Witch] Sylvia Gloves and [Ranger, Witch] Sylvia Shoes in their storage in Heidel.
● Added a line saying “Slots: 8” on the item description of “Morco’s Gear Bag.”
● Removed the text in the item description of “Tears of the Falling Moon” that states that “Frenzy Draught” can be crafted using the mentioned method when the relevant content is released.
● Corrected the [Ninja] Sakuragi Outfit Set box’s item description.
● Exchanging “Imperfect Soul Seal” for Concentrated Boss Crystals from Jetina will now display the amount of crystals you will get per exchange.
● Increased the lasting duration of [Event] Flask of MOD Oog Mk V and [Event] Flask of MOD Oog Mk IV items from 10 minutes to 1 hour.

 

Contents

● Added the Guaranteed PEN (V) Enhancement category to the Progression Pass.

 
– This category will help guide Adventurers to complete the Guaranteed PEN (V) Enhancement content with ease.
– Please note that Season Characters cannot complete the Guaranteed PEN (V) Enhancement category (as it is with all other categories) of the Progression Pass.
– Completing each objective within this category will reward you with a Memory Fragment x1.
– You can also claim additional rewards based on the total number of objectives complete as follows.
Objectives Complete Rewards
2 Memory Fragment x1
4 Memory Fragment x2
6 Memory Fragment x3
8 Memory Fragment x4
10 Memory Fragment x5

● Updated the [Item] Equip a Life Spirit Stone objective under the Gathering category in the Progression Pass to clearly state that you need to equip a Life Spirit Stone of the blue item grade.
● Improved the tooltips to be more clear for objectives under the Hunting/Butchering category in the Progression Pass.
● Fixed the issue where the Concentrated Magical Black Gem was incorrectly displayed as “Concentrated Black Gem” in the Progression Pass.
● Fixed tips in certain objectives that previously opened up to a website to now connect to the Adventurer’s Board.
● Reduced the duration of each “Red Light, Green Light” session at <marni’s spooky=”” playground=””>. The duration you can ride the MOD Oog Mk III has also been reduced to 3 minutes.
● Fixed the issue where using Character Selection or Server Change in the House of Horrors at <marni’s spooky=”” playground=””>would remove the restricted view effect.
● Fixed the issue where characters wouldn’t be removed immediately upon their Mischievous Jack transformation ending when inside the House of Horrors at <marni’s spooky=”” playground=””>.</marni’s></marni’s></marni’s>

● The Total Likes per Chat Group are scheduled to be reset during October 20 (Wed) maintenance.
– Temporary titles (90 Days) have been awarded to Adventurers who own either gold, silver, or bronze Black Spirit icons.
– Temporary titles (90 Days) have also been awarded to Adventurers who own either gold, silver, or bronze Black Spirit icons in any of the 23 Hall of Adventurers Chat Groups.
– All titles awarded for chat group rankings on July 21 (Wed) will be deleted during October 20 (Wed) maintenance.

Chat Group Gold Silver Bronze
Lunar Halo Inn Protector of Newbies Luminary of Newbies Herald of Newbies
Dancing Marlin Tavern Oh Captain, My Captain Reliable First Mate Hardworking Steerer
Battle Arena Fist of Legend Born to Fight Backstreet Fighter
Hystria Ruins Relentless Slayer Perceptive Hunter Clever Tracker
Florin Neighborhood Meeting Touch of Midas Crafty Diligent Life Skiller
Garnier Troupe Virtuoso Genius Composer Rhapsodist
Heidel’s Street City Celebrity Famed Storyteller Street Herald
Hall of Adventurers Pathfinder Role Model Mentor

 

Monster

● Improved the boss fight with in Atoraxxion: Sycrakea – Syca’s Cradle so that the Stella Magia which bind Adventurers will not activate under certain circumstances.
● Fixed the issue where Serpen’s Power Core would be visible to other parties in Atoraxxion: Sycrakea – Syca’s Grave.
● Changed the effects to be displayed even if the following options are activated during the 2nd phase of the fight in Atoraxxion: Vahmalkea:
– Remove Faraway Effects
– Remove Others’ Effects
● Changed the following at the Swamp Fogan Habitat in Elvia Realm:
– Reduced the HP of Traval by 50%.
– Reduced the probability of loots dropping from Travals and Fogan Warriors.
* Increased the drop rate of loot from all monsters in Swamp Fogan Habitat excluding the monsters mentioned above.

 

Quest, Knowledge

● Fixed the quest summary for “Daphne’s Matchlock” to read more naturally.
● Fixed the Suggested quest “[Lv. 53 ADV Support] General’s Accessories: In Search for the Hidden Power” to no longer appear in the Quest window for Season Characters.

 

Conquest War, Node War

 The third Conquest War Pre-Season will begin on Oct 23 (Sat) after this update.

Prior to starting the third Conquest War Pre-Season, we adjusted the structure to reduce “issues where the incorrect AP/DP Limit would be applied” sometimes in certain territories and areas. We would like to express our apologies for the inconveniences faced by Adventurers who have been actively participating in Node/Conquest Wars during the Conquest War Pre-Season due to this issue. In return, we will make our best efforts in coming up with more enjoyable content for Node/Conquest Wars.

 

As the third Conquest War Pre-Season begins, the stat Limits for Accuracy and Damage Reduction will be adjusted in the Mediah and Valencia Conquest Wars. As mentioned in the developers’ commentary last time, we increased the stat Limits to match the progression of our Adventurers.

 

We would like to express our gratitude to those of you who continue showing interest and love for our Conquest War content during the Conquest War Pre-Season. We will also work hard to continue providing high-quality content for Conquest Wars. Thank you.

● Changed the stat Limits of Mediah, Valencia Conquest Wars.
– The adjusted stat Limits for Mediah Conquest Wars are as follows, and the other stat Limits remain the same.
※ Each of the stat Limits is the total stat that you can check from the View My Stats UI.

Mediah Conquest Wars
  Before After
Accuracy Limit 708 719
Damage Reduction Limit 317 326

– The adjusted stat Limits for Valencia Conquest Wars are as follows, and the other stat Limits remain the same as before.
※ Each of the stat Limits is the total stat that you can check from the View My Stats UI.

Valencia Conquest Wars
  Before After
Accuracy Limit 716 726
Damage Reduction Limit 339 347

● Increased the benefits that a Lord can get when winning a Conquest War to a great extent.
– Changed the stats of exclusive crowns and armors that guild masters (Lords) can obtain from winning Conquest Wars in each of the territories.

Territory Crown Armor
Balenos Silver Mane Horse Crown Silver Mane’s Armor
Serendia Blue Lion Crown Blue Lion’s Armor
Calpheon Golden Eagle Crown Golden Eagle’s Armor
Mediah Asula’s Crown Asula’s Armor
Valencia Crown of Aal Armor of Aal
Part Before After
Crown DP 19 – 25
Max HP 50 – 100
Max MP/WP/SP 50 – 100
DP 90
Max HP 210
Monster Damage Reduction 10
Armor Max HP 1,000 DP 108
Max HP 360
Max MP/WP/SP 100
Monster Damage Reduction 13

 

* Due to the changes in stats for exclusive gear for territory occupation, the “you will not consume Megaphones when talking on the world chat” benefit will not be applied anymore.

 

Background, NPC, Effects, Cutscene

● Improved “Giath’s Journal” to appear in a more natural location.
● Relocated NPCs in Trina Fort, Heidel, and Khimut Lumber Camp to more natural locations.
● Relocated NPCs in Kusha and Valencia City to more natural locations.
● Improved the dialog text for interacting with “Marni’s Gear Box” at <marni’s spooky=”” playground=””>to read more naturally.
● Fixed the issue where the camera effect for certain NPCs at <marni’s spooky=”” playground=””>appeared abnormal.
● Changed the local node marker for <marni’s spooky=”” playground=””>to match the changed node marker.</marni’s></marni’s></marni’s>

 

UI

● Adjusted the Item Collection Increase Gauge to now warn you if there’s less than 1 minute left in charged time.
● Changed the exchange process to now allow you to specify the number of items to exchange for Dehkima: Token of the Oath if they do not stack in your inventory.
● Fixed the issue where the text for “Ancient Black Spirit’s Adventure” in (New) Menu (ESC) – Reward (F3) appeared abnormal.

 

 

Web

● Fixed the issue where the Pearl Abyss logo on the bottom part of the page appeared abnormal when viewed on a mobile device.
● Improved the font style of the “BEST” label in the official Black Desert forums.
● Fixed the issue where the “Play Now” button located in the top portion of the official website would flicker from time to time.
● Fixed the issue where the Black Desert logo would appear abnormal.
● Fixed the issue where the Pearl Abyss logo on the bottom part of the page appeared abnormal when viewed on a mobile device.
● Improved the UI and user-friendliness when selecting your region and reading the terms and policies in the sign-up page.
● Fixed the issue where signing up as a minor from the U.K. would sometimes fail in the legal guardian verification process.

 

 

Translation

● Changed the following terms in English:
– Attendance Reward to Login Reward.
– Chapel Belfry to Heidel Church Belfry.

 

Modified or Changed

● Fixed the issue where the number of samples that fill up Mad Scientist Marni’s Stones would change in certain situations.
● Fixed the issue where the indicator that appears on the text box where you enter the title on the Music Album UI would still remain in the text box even when you click on the part of the screen where you can compose notes.
● Fixed the issue where the background image on the banners for the [Ranger] Sylvia Gloves, [Ranger] Sylvia Shoes outfits would appear differently on the Pearl Shop (F3).
● Fixed the issue where the character’s appearance would appear abnormal when you dye a certain part of the Marnist Outfit for female classes.
● [Tamer, Lahn, Guardian] Marnist Outfit – Fixed the issue where parts of the outfit appeared abnormal when equipped.
● Fixed the issue where you couldn’t upgrade PEN (V) Nouver sub-weapon items obtained via the “[PEN (V) Boss Gear]: The Old Moon Guild’s Best Deal” questline with the Inverted Heart of Garmoth.
● Fixed the issue where stat limits to AP/DP (evasion/damage reduction), accuracy, etc. were not being applied properly for Node/Conquest Wars with stat limitations. (Will be updated at a later date.)(Added)

 

 

Happy adventuring!

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