13.05.2020

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    Greetings Adventurers,

    Enhanced skills have finally arrived for our new latest classes, Shai and Guardian. Push your powers to the new limit and discover new skills for both of them!

    Also, we are approaching the Season of Life, and that means Life Skillers are in luck as they will be enjoying Life EXP boost and new events for a limited time. This is the perfect time to reach a new level in your favorite Life Skill and earn some good rewards!

    Last but not least, help Lara and some children make their wishes come true by sending wish lanterns to the skies of Black Desert Online!

    As usual, you can find the details of the new events and contents below. Enjoy!

    [New Events]

    • Season of Life
      • Event 1: Life Skill Boost
        • Period: May 13 (after maintenance)–June 3 (before maintenance)
        • During the entire event period, enjoy Life EXP +50% 24/7 (Trading and Barter is excluded).
      • Event 2: Life of Florin
        • Period: May 14 (00:00 UTC)–June 1 (23:59 UTC)
        • Log in to get event items like [Event] Valentine’s Special Catalyst and [Event] Floramos Sprout that will lead you to bigger rewards!
      • Event 3. Life Skill Challenges
        • Period: May 14 (00:00 UTC)–June 2 (23:59 UTC)
        • During the series of 3 weeks, log in daily to obtain the following rewards that will help boost your Life Skills from the Challenges tab (Y).
        • Click <Here> to learn about how you can become a life skill master in this season of life!
    • Wishes for the Sky
      • Period: May 13 (after maintenance)–May 20 (before maintenance)
      • Head over to the Coastal Cliff in Balenos, then accept and complete one of the following random quests from NPC Lara located on the Coastal Cliff to obtain [Event] Seal of Wishes.
      • Click <Here> to see how you can help wishes come true.
    • Patrigio’s Shop Renewal
      • Period: May 13 (after maintenance)–May 20 (before maintenance)
      • During the event period, <Black Market> Patrigio will present new and changed offers in his secret shop.
    Item Name Change Made
    Caphras Stone Bundle – 5 New addition
    Hard Black Crystal Shard Bundle: 3,

    Sharp Black Crystal Shard Bundle: 3

    Large increase in chance of these items being offered
    Hard Black Crystal Shard,

    Sharp Black Crystal Shard

    Sale stopped
    Black Stone (Weapon) Bundle: 5,

    Black Stone (Armor) Bundle: 5

    Chance of items being offered changed
    • <Black Market> Patrigio can be found in various regions like Velia, Heidel, Calpheon City, Altinova, and Valencia City. Or search his name in Nearby NPC menu window brought up by pressing Find NPC icon on top right corner of your screen.
      • <Black Market> Patrigio will only open up his shop from 10:00 PM–07:00 AM (in-game time).
      • Don’t forget 50 energy will be consumed to check his list of offers.
    • Newly Discovered Treasures
      • Period: May 13 (after maintenance) – May 27 (before maintenance)
      • During the event period, the following rare items, considered as treasures, will be available in additional areas.
      • The treasures will be available to obtain in all servers including Olvia and Arsha.
    Item Name Usually Available at Additionally Available at
    Map of Unknown Piece Roud Sulfur Mine Taphtar Plain (Only by looting Centaurus monsters)
    Pila Ku Jail Basilisk Den
    Upgraded Compass Parts Hystria Ruins Kratuga Ancient Ruins
    Gyfin Rhasia Temple
    Valtarra’s Clairvoyance Navarn Steppe (Only by tanning monsters) Blue Whale
    Fugitive Khalk
    Valencia (Only by hunting and butchering monsters)
    Kamasylvia (Only by hunting and butchering monsters)
    Drieghan (Only by hunting and butchering monsters)
    Narc’s Crimson Tear Manshaum Forest Navarn Steppe (Only by looting wolves)
    Markthanan’s Gland Tshira Ruins Fadus Habitat
    Sherekhan’s Panacea Sherekhan Necropolis Protty Cave
    Ron’s Tintinnabulum Tooth Fairy Forest Sycraia Upper Zone
    Ash Halfmoon Kagtunak Blood Wolf Settlement Cadry Ruins

    [Ongoing Events]

    • Springfest
      • Special Attendance Rewards: April 30 (00:00 UTC) – May 13 (23:59 UTC)

    [Ended Events]

    • Springfest
      • Hidden Surprise
      • Got Milk?
      • No Train No Gain
    • Wacky Toshi’s Research

    [Reward Distribution]

    • The following compensation will be sent to all adventurers (EU and NA) for the staggered maintenance performed earlier this week to resolve the non-loot issue that occurred on April 30 when Garmoth spawned in the NA Kamasylvia 4 server.
      • Case 1: For both EU and NA adventurers.
        • This applies to any adventurer who were logged into the game 30 minutes before and after Garmoth’s death (April 30 19:55 PDT–April 30 20:55 PDT or April 30 21:55 CEST–April 30 22:55 CEST) but were not in the NA Kamasylvia 4 server.
        • Compensation: Garmoth Reward Bundle (Advanced) x1
      • Case 2: For NA adventurers who experience the non-loot issue
        • This applies to any adventurer in the NA server who were logged into NA Kamasylva 4 server 30 minutes before and after Garmoth’s death (April 30 19:55 PDT–April 30 20:55 PDT).
        • Compensation: Garmoth Reward Bundle (Advanced) x2
        • Please note Case 1 and Case 2 compensations do not stack and Case 2 takes precedence over Case 1. This means if you fall under Case 2, you will receive only the compensation for Case 2.
        • If you were logged in but inactive during the periods mentioned above, you may not be eligible to receive the rewards.
        • Please check your in-game mailbox after maintenance if you fall in the group above.
    • Additional Garmoth Summon
      • On Thursday May 14, Garmoth will appear one additional time in both EU and NA servers.
        • After the initially-summoned Garmoth is defeated on Thursday, a second one will appear within a few minutes.

    [Content]

    Major Update: Guardian

    • Guardian Enhanced Skills were added.
      • The first Enhanced Skill can be learned after reaching Lv. 56, and the second Enhanced Skill can be learned after reaching Lv. 57.
      • You must first learn any relevant preceding skills in order to learn the Enhanced Skills.
      • You can only learn one out of the two Enhanced Skills available for each level (this means you will ultimately have a choice of two skills out of four).
    Lv. 56 Enhanced Skills
    Pulverization

    • Preceding Skills
      • Strike Down III
      • Mutilation IV
    • Effects
      • Hit Damage 803% x4, Max 2 Hits
      • Critical Hit Rate +50%
      • Down Attack Damage +5% for 10 sec upon using skill
      • Forward Guard
      • Knockdown on hits (PvE Only)
      • Down Attack, Air Attack
    Merciless Smash

    • Preceding Skills
      • Strike Down III
      • Mountain Slam IV
    • Effects
      • Hit Damage 758% x9
      • Critical Hit Rate +50%
      • Recovers WP +20 per hit
      • Down Attack Damage +5% for 10 sec upon using skill
      • Super Armor
      • Bound on hits (PvE Only)
      • Down Attack

    Lv. 57 Enhanced Skills
    Omua’s Circle

    • Preceding Skills
      • Omua’s Glare
      • Black Blood Circle IV
    • Effects
      • Hit Damage 432% x2
      • HP Recovery +400 upon using skill
      • All DP +20 for 10 sec upon using skill
      • Applies Dragon’s Calling’s Flame of the Calling effect on hit.
    Omua’s Flame

    • Preceding Skills
      • Omua’s Glare
      • Axe Throw III
    • Effects
      • 1st Hit Damage 704% x2, 2nd Hit Damage 704% x4
      • Attack Speed -15%, Casting Speed -15%, Movement Speed -15% for 10 sec on hits

    Major Update: Shai

    Shai is such an unique class, and we originally envisioned that through Talent her skillset will be solid enough without Skill Enhancement. However, many of you have constantly asked for Skill Enhancement for Shai. That is why we have decided to add in this content after all, in a way that will highlight Shai’s uniqueness.

    The Lv. 56 Enhanced Skills will summon light from the vitclari that will follow an enemy or ally for various effects. Over There! will follow one enemy and attack them, while Sharing is Caring will follow an enemy or ally to heal your nearby allies. During the skill Sharing is Caring, if the light comes across an enemy before an ally it will follow the enemy, but it will still heal any of your allies near that enemy and will not heal any enemies.

    The Lv. 57 skills will use the florang to deal damage. Twirl-Boom! swiftly and powerfully attacks enemies while Tumble Wumble! deals less damage but raises your defense and applies a bound effect in PvE.

    • Shai Enhanced Skills were added.
      • The first Enhanced Skill can be learned after reaching Lv. 56, and the second Enhanced Skill can be learned after reaching Lv. 57.
      • You must first learn any relevant preceding skills in order to learn the Enhanced Skills.
      • You can only learn one out of the two Enhanced Skills available for each level (this means you will ultimately have a choice of two skills out of four).
    Lv. 56 Enhanced Skills
    Over There!

    • Preceding Skills
      • Get Well
      • Come Out, Come Out
    • Effects
      • Light from the vitclari chases and torments an enemy wherever they go for 30 seconds.
      • The light attacks the enemy every 3 seconds.
      • The enemy will get All Accuracy -12% and all AP -20 for 5 seconds per hit.
    Sharing is Caring

    • Preceding Skills
      • Get Well
      • Cheer Up!
    • Effects
      • Light from the vitclari follows an enemy or ally wherever they go for 30 seconds.
      • The light will heal nearby allies’ HP by 350 every 7 seconds.
    Lv. 57 Enhanced Skills
    Tumble Wumble!

    • Preceding Skills
      • Kwik-Two V
      • One-Two-Three V
    • Effects
      • Hit Damage 1013% x4
      • All DP +10 for 10 sec upon using skill
      • Can obtain Florin’s Leaf Shard x3 upon using skill.
      • Forward Guard while using skill
      • Bound on good hits (PvE Only)
    Twirl-Boom!

    • Preceding Skills
      • Kwik-Two V
      • Eat This! VI
    • Effects
      • Hit Damage 1532% x7
      • Critical Hit Rate +25%
      • Can obtain Florin’s Leaf Shard x3 upon using skill.
    • Added the “Garnier Troupe” Chat Group where you can discuss Compose and Play related content.
      • The actual Compose and Play feature will be added during the May 20 maintenance.

    • Increased the maximum level of the guild skill Ample Storage.
      • Therefore, the maximum number of guild storage slots have been increased too.
    • Changed the rate at which Black Spirit’s Rage recovers as follows.
      • Before
        • +0.15% per sec
      • After
        • +1.5% per 10 sec
      • Therefore, the description of Shai’s skill Time to Shine! has been changed.

    [System]

    • Optimized the system to improve upon the lag issues that occur when too many adventurers congregate in one location.
    • Added Performance Optimization settings to the Settings > Performance Settings > Optimization settings.
      • Turning on the Performance Optimization settings will enhance the game’s performance, but will increase the memory usage.

    [NPC]

    • Many adventurers have visited Oquilla’s Eye, and now the areas around Oquilla Coast have been expanded, opening up new seaways.
    • Improvements were made so that interactions with Cook Weikid Taha at Kusha in Mediah would not be impeded by the cooking objects.
    • Fixed the issue where the Enhanced Manshaum Totem at the cave in Manshaum Forest would remain as a question mark (?) on the minimap even after gaining the relevant knowledge.
      • The question mark for the NPC above can be removed by obtaining the knowledge of “Brand of Ahib.”
    • Yianaros the Spirit, which only appears during the Kamasylvia sub-quests, will no longer appear as a question mark (?) in the minimap.
    • The aiming point for FocusFire was changed.
      • It shapes into the form of an arc depending on the distance.

    [By Class]

    • Changed the location of Absolute: Shield Counter and Furious Blow icons in the Skill (K) window.

    • Added information about preceding skills to the skill description of Apprehend.

    • Added information about preceding skills to the skill description to Heavy Strike III.

    • Changed the PvE damage of Regeneration as below.
      • PvP damage was not changed.
    Skill Before Now
    Regeneration
    • Hit Damage 1087% x7
    • Hit Damage 1250% x7

    • Reduced the cooldown of Flow: Tempest from 18 to 15 seconds.

    • Added a Down Attack effect to Flow: Tempest.

    • Increased the PvE damage of the first hit of Turn-back Slash.
      • The increase to damage stats does apply during the skill’s cooldown.
    • Changed the PvE damage of Violation as below.
      • PvP damage was not changed.
    Skill Before Now
    Violation I
    • Spin Hit Damage 696% x8
    • Chop Attack Damage 800% x4
    • Spin Hit Damage 745% x8
    • Chop Attack Damage 856% x4
    Violation II
    • Spin Hit Damage 792% x8
    • Chop Attack Damage 910% x4
    • Spin Hit Damage 847% x8
    • Chop Attack Damage 973% x4
    Violation III
    • Spin Hit Damage 887% x8
    • Chop Attack Damage 1020% x4
    • Spin Hit Damage 949% x8
    • Chop Attack Damage 1091% x4

    • Added a HP Recovery per hit effect to Grim Reaper’s Judgment skills, if the skills use Shards of Darkness to activate the Grim Reaper Extra Charged Hit Damage.

    • Fixed the issue where Prime: Violation couldn’t be triggered during Sprint.

    • Changed the PvE damage of the following skills.
      • PvP damage was not changed.

    Skill Before Now
    Ground Lifting I
    • Hit Damage 823% x2
    • Additional Hit Damage 1175% x3
    • Hit Damage 1175% x2
    • Additional Hit Damage 1175% x3
    Ground Lifting II
    • Hit Damage 949% x2
    • Additional Hit Damage 1355% x3
    • Hit Damage 1355% x2
    • Additional Hit Damage 1355% x3
    Ground Lifting III
    • Hit Damage 1093% x2
    • Additional Hit Damage 1562% x3
    • Hit Damage 1562% x2
    • Additional Hit Damage 1562% x3
    Flow: Slugfest
    • Hit Damage 693% x10
    • Last Hit Damage 832% x3
    • Hit Damage 1210% x10
    • Last Hit Damage 1563% x3

    • Increased the Critical Hit Rate of Flow: Slugfest to +50% in PvE only.

    • Removed the “Stiffness applied to the surrounding if final hit doesn’t activate (PvE only) effect” from Flow: Slugfest.

    • Increased the Critical Hit Rate of Devastation in PvE only, as follows.

    Skill Before Now
    Devastation I +10% +20%
    Devastation II +13% +30%
    Devastation III +16% +40%
    Devastation IV +20% +100%

    • Added a Critical Hit Rate (PvE Only) effect to Ground Lifting skills.
    • Changed the order of the text explaining the damage of Flow: Earth Dividing in its skill description.
    • The last hit of Flow: Slugfest will now activate automatically, without pressing LMB or ↓ + LMB.

    • Increased the attack range of Bolt Wave and Jolt Wave.
    • Changed the PvE damage of the following.
      • PvP damage was not changed.

    Skill Before Now
    Absolute: Whiplash
    • Hit Damage 975% x3, Max 6 Hits
    • Hit Damage 1023% x3, Max 6 Hits

    • Increased the distance traveled laterally when using Leaves Dropping or Flow: Gust.
    • Made the following changes to Beast Rampage.
      • The attack range of the first to third hits of Beast Rampage will now include all surrounding enemies.
      • Increased the number of hits of Beast Rampage by 2 and hit indication will now match the skill actions.
      • The Critical Hit Rate of all levels of Beast Rampage will be 50%.
      • The below increase to damage stats does apply during the skill’s cooldown.

    Skill Before Now
    Beast Rampage I
    • Hit Damage 391% x7
    • Additional Hit Damage 633% x3
    • Hit Damage 696% x3, Max 3 Hits
    • Additional Hit Damage 696% x3
    Beast Rampage II
    • Hit Damage 424% x7
    • Additional Hit Damage 783% x3
    • Hit Damage 861% x3, Max 3 Hits
    • Additional Hit Damage 861% x3
    Beast Rampage III
    • Hit Damage 451% x7
    • Additional Hit Damage 933% x3
    • Hit Damage 1026% x3, Max 3 Hits
    • Additional Hit Damage 1026% x3
    Beast Rampage IV
    • Hit Damage 488% x7
    • Additional Hit Damage 1084% x3
    • Hit Damage 1192% x3, Max 3 Hits
    • Additional Hit Damage 1192% x3

    • Changed the PvE damage of the following.
      • PvP damage was not changed.
      • This increase to damage stats does apply when using Echo Pierce during its cooldown.

    Skill Before Now
    Garuda I
    • Hit Damage 872% x2
    • Additional Hit Damage 581% x2
    • Hit Damage 959% x2
    • Additional Hit Damage 639% x2
    Garuda II
    • Hit Damage 1071% x2
    • Additional Hit Damage 714% x2
    • Hit Damage 1178% x2
    • Additional Hit Damage 785% x2
    Garuda III
    • Hit Damage 1271% x2
    • Additional Hit Damage 847% x2
    • Hit Damage 1397% x2
    • Additional Hit Damage 931% x2
    Allround Spinner I
    • Hit Damage 484% x7
    • Additional Hit Damage 484% x4
    • Hit Damage 726% x7
    • Additional Hit Damage 726% x4
    Allround Spinner II
    • Hit Damage 537% x7
    • Additional Hit Damage 537% x4
    • Hit Damage 805% x7
    • Additional Hit Damage 805% x4
    Allround Spinner III
    • Hit Damage 602% x7
    • Additional Hit Damage 602% x4
    • Hit Damage 903% x7
    • Additional Hit Damage 903% x4
    Allround Spinner IV
    • Hit Damage 723% x7
    • Additional Hit Damage 723% x4
    • Hit Damage 1084% x7
    • Additional Hit Damage 1084% x4
    Legendary Beast Dance I
    • Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 494% x7
    • Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 543% x7
    Legendary Beast Dance II
    • Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 608% x7
    • Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 668% x7
    Legendary Beast Dance III
    • Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 723% x7
    • Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 795% x7
    Legendary Beast Dance IV
    • Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 838% x7
    • Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 921% x7
    Echo Pierce I
    • Forward Hit Damage 673% x3
    • Backward Hit Damage 641% x3
    • 450% x6 upon learning Ultimate: Echo Pierce
    • Forward Hit Damage 706% x3
    • Backward Hit Damage 673% x3
    • 540% x6 upon learning Ultimate: Echo Pierce
    Echo Pierce II
    • Forward Hit Damage 737% x3
    • Backward Hit Damage 693% x3
    • 459% x6 upon learning Ultimate: Echo Pierce
    • Forward Hit Damage 773% x3
    • Backward Hit Damage 727% x3
    • 550% x6 upon learning Ultimate: Echo Pierce
    Echo Pierce III
      • Forward Hit Damage 801% x3
      • Backward Hit Damage 745% x3
      • 540% x6 upon learning Ultimate: Echo Pierce
    • Forward Hit Damage 841% x3
    • Backward Hit Damage 782% x3
    • 648% x6 upon learning Ultimate: Echo Pierce
    Moonlight Strike I
    • Hit Damage 494% x3
    • Hit Damage 543% x3
    Moonlight Strike II
    • Hit Damage 602% x3
    • Hit Damage 662% x3
    Moonlight Strike III
    • Hit Damage 710% x3
    • Hit Damage 781% x3
    Flow: Full Moon
    • Hit Damage 785% x3
    • Hit Damage 863% x3
    Cloud Stomping
    • Hit Damage 529% x2
    • Additional Hit Damage 529% x2, Max 4 Hits
    • Last Hit Damage 794% x4
    • Hit Damage 581% x2
    • Additional Hit Damage 581% x2, Max 4 Hits
    • Last Hit Damage 873% x4

    • Increased the attack range of Prime: Jolt Wave and Prime: Bolt Wave.
    • Increased the PvE damage of Prime: Whiplash.
      • PvP damage was not changed.

    Skill Before Now
    Prime: Whiplash
    • Hit Damage 1072% x3, Max 6 Hits
    • Additional Hit Damage 1072% x6
    • Hit Damage 1125% x3, Max 6 Hits
    • Additional Hit Damage 1125% x6

    • Fixed the issue where Forward Guard was not maintained until the end of the skill when Shield Chase III was used to the front, left, or right.

    • Changed the PvE damage of the following.
      • PvP damage was not changed.

    Skill Before Now
    Equilibrium Break I
    • Hit Damage 583% x9
    • Hit Damage 641% x9
    Equilibrium Break II
    • Hit Damage 649% x9
    • Hit Damage 713% x9
    Equilibrium Break III
    • Hit Damage 714% x9
    • Hit Damage 785% x9
    Equilibrium Break IV
    • Hit Damage 780% x9
    • Hit Damage 858% x9
    Detonative Flow I
    • Hit Damage 764% x5
    • Hit Damage 840% x5
    Detonative Flow II
    • Hit Damage 821% x5
    • Hit Damage 903% x5
    Detonative Flow III
    • Hit Damage 878% x5
    • Hit Damage 965% x5
    Fissure Wave I
    • Hit Damage 646% x10
    • Hit Damage 710% x10
    Fissure Wave II
    • Hit Damage 720% x10
    • Hit Damage 792% x10
    Fissure Wave III
    • Hit Damage 796% x10
    • Hit Damage 875% x10
    Fissure Wave IV
    • Hit Damage 871% x10
    • Hit Damage 958% x10
    Thunder Storm I
    • Hit Damage 564% x6
    • Hit Damage 620% x6
    Thunder Storm II
    • Hit Damage 746% x6
    • Hit Damage 820% x6
    Thunder Storm III
    • Hit Damage 926% x6
    • Hit Damage 1018% x6
    Voltaic Pulse I
    • Hit Damage 723% x7
    • Hit Damage 795% x7
    Voltaic Pulse II
    • Hit Damage 832% x7
    • Hit Damage 915% x7
    Voltaic Pulse III
    • Hit Damage 941% x7
    • Hit Damage 1035% x7
    Voltaic Pulse IV
    • Hit Damage 1058% x7
    • Hit Damage 1163% x7
    Yoke of Ordeal I
    • Hit Damage 543% x12
    • Hit Damage 570% x12
    Yoke of Ordeal II
    • Hit Damage 722% x12
    • Hit Damage 758% x12
    Yoke of Ordeal III
    • Hit Damage 901% x12
    • Hit Damage 946% x12

    • Changed the PvE damage of the following.
      • PvP damage was not changed.

    Skill Before Now
    Aqua Jail Explosion I
    • Hit Damage 408% x13
    • Hit Damage 448% x13
    Aqua Jail Explosion II
    • Hit Damage 469% x13
    • Hit Damage 515% x13
    Aqua Jail Explosion III
    • Hit Damage 530% x13
    • Hit Damage 583% x13
    Aqua Jail Explosion IV
    • Hit Damage 591% x13
    • Hit Damage 650% x13
    Chilling Wave I
    • Hit Damage 543% x12
    • Hit Damage 570% x12
    Chilling Wave II
    • Hit Damage 722% x12
    • Hit Damage 758% x12
    Chilling Wave III
    • Hit Damage 901% x12
    • Hit Damage 946% x12
    Cataclysm I
    • Hit Damage 814% x7
    • Hit Damage 895% x7
    Cataclysm II
    • Hit Damage 957% x7
    • Hit Damage 1052% x7
    Cataclysm III
    • Hit Damage 1045% x7
    • Hit Damage 1149% x7
    Cataclysm IV
    • Hit Damage 1240% x7
    • Hit Damage 1364% x7
    Water Sphere I
    • Hit Damage 764% x5
    • Hit Damage 840% x5
    Water Sphere II
    • Hit Damage 821% x5
    • Hit Damage 903% x5
    Water Sphere III
    • Hit Damage 878% x5
    • Hit Damage 965% x5
    Hellfire I
    • Hit Damage 634% x11
    • Hit Damage 697% x11
    Hellfire II
    • Hit Damage 697% x11
    • Hit Damage 766% x11
    Hellfire III
    • Hit Damage 760% x11
    • Hit Damage 836% x11
    Hellfire IV
    • Hit Damage 823% x11
    • Hit Damage 905% x11
    Bolide of Destruction I
    • Hit Damage 681% x6
    • Hit Damage 749% x6
    Bolide of Destruction II
    • Hit Damage 894% x6
    • Hit Damage 983% x6
    Bolide of Destruction III
    • Hit Damage 1107% x6
    • Hit Damage 1217% x6

    • Fixed the issue where using Awakening skills after Hellfire sometimes displayed abnormal warning messages.

    • Added Critical Hit Rate +100% to Flow: Backflow in PvE.

    • Changed the PvE damage of the following.
      • PvP damage was not changed.

    Skill Before Now
    Sticky Snowflake I
    • Hit Damage 791% x4
    • Hit Damage 870% x4
    Sticky Snowflake II
    • Hit Damage 848% x4
    • Hit Damage 932% x4
    Sticky Snowflake III
    • Hit Damage 862% x5
    • Hit Damage 948% x5
    Sticky Snowflake IV
    • Hit Damage 1010% x5
    • Hit Damage 1111% x5
    Moonrise I
    • 1st Hit Damage 606% x3
    • 2nd Hit Damage 528% x4
    • 3rd Hit Damage 528% x3
    • 1st Hit Damage 696% x3
    • 2nd Hit Damage 607% x4
    • 3rd Hit Damage 607% x3
    Moonrise II
    • 1st Hit Damage 719% x3
    • 2nd Hit Damage 634% x4
    • 3rd Hit Damage 634% x3
    • 1st Hit Damage 826% x3
    • 2nd Hit Damage 729% x4
    • 3rd Hit Damage 729% x3
    Moonrise III
    • 1st Hit Damage 832% x3
    • 2nd Hit Damage 770% x4
    • 3rd Hit Damage 770% x3
    • 1st Hit Damage 956% x3
    • 2nd Hit Damage 885% x4
    • 3rd Hit Damage 885% x3
    Moonrise IV
    • 1st Hit Damage 945% x3
    • 2nd Hit Damage 906% x4
    • 3rd Hit Damage 906% x3
    • 1st Hit Damage 1086% x3
    • 2nd Hit Damage 1041% x4
    • 3rd Hit Damage 1041% x3
    Petal Bloom I
    • Hit Damage 830% x5
    • Charge Hit Damage 830% x8
    • Hit Damage 913% x5
    • Charge Hit Damage 913% x8
    Petal Bloom II
    • Hit Damage 970% x5
    • Charge Hit Damage 970% x8
    • Hit Damage 1067% x5
    • Charge Hit Damage 1067% x8
    Petal Bloom III
    • Hit Damage 1109% x5
    • Charge Hit Damage 1109% x8
    • Hit Damage 1219% x5
    • Charge Hit Damage 1219% x8

    • Added PvE only Critical Hit Rate to Moonrise.

    Skill Critical Hit Rate (PvE)
    Moonrise II 10%
    Moonrise III 20%
    Moonrise IV 30%

    • Increased the number of hits of New Year’s Eve in PvE.

    Skill Before Now
    New Year’s Eve
    • Hit Damage 1074% x2
    • Hit Damage 1074% x4

    • Added text in the skill description of New Year’s Eve saying it has fewer number of hits in PvP.

    • Skill description for Petal Drill was changed to describe how Super Armor is actually applied.
      • Before
        • Super Armor
      • After
        • Super Armor while using skill
    • Skill description for Sticky Snowflake was changed to describe how Super Armor is actually applied.
      • Before
        • Super Armor while using skill
      • After
        • Super Armor on attack

    • Reworked the Red Blade effect.
      • Skill description for Succession: Maehwa’s Conviction was changed accordingly.
      • Instead of Red Blade levels, you now collect Red Petals. Once you collect three petals the Red Blade effect will activate, and Tiger Blade will be activated with certain skills.
      • The duration of the one and two Red Petal effects is indefinite.

    • Description for Seamless was changed to reflect its actual hit actions and its PvE damage was increased as below.
      • PvP damage was not changed.

    Skill Before Now
    Seamless
    • Hit Damage 575% x9, Critical Hit Rate +35%
    • Hit Damage 835% x3, Max 3 Hits
    • Critical Hit Rate +35% (PvP Only)
    • Critical Hit Rate +100% (PvE Only)

    • Reduced the cooldown of Seamless from 6 to 4 seconds.
    • Added Critical Hit Rate +100% (PvE Only) to Flow: Mach Explosion.
    • Changed the PvE damage and additional effects of the following.
      • PvP damage was not changed.

    Skill Before Now
    Sura ChaoSpree Last Hit
    • Hit Damage 879% x3
    • Hit Damage 1318% x3
    • Last Hit Critical Hit Rate +100% (PvE Only)
    Flow: Execution
    • Hit Damage 892% x4
    • Hit Damage 1115% x4
    Corrupt Sword Dance I
    • Hit Damage 532% x3, Max 3 Hits
    • Transition Stance Hit Damage 532% x5
    • Hit Damage 585% x3, Max 3 Hits
    • Transition Stance Hit Damage 585% x5
    Corrupt Sword Dance II
    • Hit Damage 631% x3, Max 3 Hits
    • Transition Stance Hit Damage 631% x5
    • Hit Damage 694% x3, Max 3 Hits
    • Transition Stance Hit Damage 694% x5
    Corrupt Sword Dance III
    • Hit Damage 731% x3, Max 3 Hits
    • Transition Stance Hit Damage 731% x5
    • Hit Damage 804% x3, Max 3 Hits
    • Transition Stance Hit Damage 804% x5
    Corrupt Sword Dance IV
    • Hit Damage 830% x3, Max 3 Hits
    • Transition Stance Hit Damage 830% x5
    • Hit Damage 913% x3, Max 3 Hits
    • Transition Stance Hit Damage 913% x5
    Sudden Decapitation I
    • 1st, 2nd Hit Damage 384% x3
    • 3rd Hit Damage 384% x6
    • Transition Stance Upward Strike Damage 384% x3
    • Transition Stance Downward Strike Damage 384% x4
    • 1st, 2nd Hit Damage 422% x3
    • 3rd Hit Damage 422% x6
    • Transition Stance Upward Strike Damage 422% x3
    • Transition Stance Downward Strike Damage 422% x4
    Sudden Decapitation II
    • 1st, 2nd Hit Damage 465% x3
    • 3rd Hit Damage 465% x6
    • Transition Stance Upward Strike Damage 465% x3
    • Transition Stance Downward Strike Damage 465% x4
    • 1st, 2nd Hit Damage 511% x3
    • 3rd Hit Damage 511% x6
    • Transition Stance Upward Strike Damage 511% x3
    • Transition Stance Downward Strike Damage 511% x4
    Sudden Decapitation III
    • 1st, 2nd Hit Damage 546% x3
    • 3rd Hit Damage 546% x6
    • Transition Stance Upward Strike Damage 546% x3
    • Transition Stance Downward Strike Damage 546% x4
    • 1st, 2nd Hit Damage 601% x3
    • 3rd Hit Damage 601% x6
    • Transition Stance Upward Strike Damage 601% x3
    • Transition Stance Downward Strike Damage 601% x4
    Sudden Decapitation IV
    • 1st, 2nd Hit Damage 627% x3
    • 3rd Hit Damage 627% x6
    • Transition Stance Upward Strike Damage 627% x3
    • Transition Stance Downward Strike Damage 627% x4
    • 1st, 2nd Hit Damage 690% x3
    • 3rd Hit Damage 690% x6
    • Transition Stance Upward Strike Damage 690% x3
    • Transition Stance Downward Strike Damage 690% x4
    Bloodthirst: Katana Shower I
    • Slash Damage 863% x1
    • Blade Hit Damage 863% x5
    • Last Hit Damage 1088% x1
    • Slash Damage 949% x1
    • Blade Hit Damage 949% x5
    • Last Hit Damage 1197% x1
    Bloodthirst: Katana Shower II
    • Slash Damage 908% x1
    • Blade Hit Damage 908% x6
    • Last Hit Damage 1324% x1
    • Slash Damage 998% x1
    • Blade Hit Damage 998% x6
    • Last Hit Damage 1456% x1
    Bloodthirst: Katana Shower III
    • Slash Damage 954% x1
    • Blade Hit Damage 954% x6
    • Last Hit Damage 1560% x2
    • Slash Damage 1049% x1
    • Blade Hit Damage 1049% x6
    • Last Hit Damage 1716% x2
    Bloodthirst: Katana Shower IV
    • Slash Damage 1000% x1
    • Blade Hit Damage 1000% x7
    • Last Hit Damage 1693% x2
    • Slash Damage 1100% x1
    • Blade Hit Damage 1100% x7
    • Last Hit Damage 1862% x2
    Murderous Intent I
    • Hit Damage 813% x3
    • Hit Damage 894% x3
    Murderous Intent II
    • Hit Damage 965% x3
    • Hit Damage 1061% x3
    Murderous Intent III
    • Hit Damage 1117% x3
    • Hit Damage 1229% x3
    Serpent Ascension I
    • Hit Damage 474% x3
    • Blade Hit Damage 799% x5
    • Transition Stance Hit Damage 474% x4
    • Transition Stance Blade Hit Damage 799% x6
    • Hit Damage 593% x3
    • Blade Hit Damage 959% x5
    • Transition Stance Hit Damage 593% x4
    • Transition Stance Blade Hit Damage 959% x6
    Serpent Ascension II
    • Hit Damage 557% x3
    • Blade Hit Damage 865% x5
    • Transition Stance Hit Damage 557% x4
    • Transition Stance Blade Hit Damage 865% x6
    • Hit Damage 696% x3
    • Blade Hit Damage 1038% x5
    • Transition Stance Hit Damage 696% x4
    • Transition Stance Blade Hit Damage 1038% x6
    Serpent Ascension III
    • Hit Damage 640% x3
    • Blade Hit Damage 933% x5
    • Transition Stance Hit Damage 640% x4
    • Transition Stance Blade Hit Damage 933% x6
    • Hit Damage 880% x3
    • Blade Hit Damage 1120% x5
    • Transition Stance Hit Damage 880% x4
    • Transition Stance Blade Hit Damage 1120% x6
    Drastic Measure I
    • Hit Damage 928% x3
    • Charge Hit Damage 928% x6
    • Hit Damage 1383% x3
    • Charge Hit Damage 1138% x6
    Drastic Measure II
    • Hit Damage 1008% x3
    • Charge Hit Damage 1008% x6
    • Hit Damage 1502% x3
    • Charge Hit Damage 1502% x6
    Drastic Measure III
    • Hit Damage 1090% x3
    • Charge Hit Damage 1090% x6
    • Hit Damage 1624% x3
    • Charge Hit Damage 1624% x6
    Vacuum Slash
    • Hit Damage 685% x6
    • Slash Damage 889% x4
    • Hit Damage 753% x6
    • Slash Damage 978% x4

    • Fixed the issue where the damage of the following skill was being applied abnormally low.
      • Sura ChaoSpree’s last hit

    • Bloodthirst: Katana Shower’s All DP Decrease effect was changed to 12, 14, 16, and 20, depending on the skill level.

    • All DP Decrease effect was added to Murderous Intent.

    • Increased the attack range of Halo.

    • The DP Decrease effect for Halo was changed as follows.

    Skill Before Now
    Halo
    • All DP -10 for 10 sec upon hit
    • All DP -15 for 10 sec upon hit

    • Changed the PvE damage of the following.
      • PvP damage was not changed.

    Skill Before Now
    Wheel of Wrath III
    • Hit Damage 636% x5, Max 2 Hits
    • Hit Damage 782% x5, Max 2 Hits
    Chain Crash: Sah Chakram
    • Hit Damage 765% x9
    • Hit Damage 965% x9
    Half Moon Slash IV
    • Hit Damage 749% x4
    • Hit Damage 849% x4
    Flow: Wrath
    • Hit Damage 858% x6
    • Hit Damage 1038% x6
    • Critical Hit Rate +50% (PvE Only)
    Lethal Spin Spree IV
    • Hit Damage 642% x12
    • Additional Hit Damage 642% x8
    • Hit Damage 751% x12
    • Additional Hit Damage 751% x8

    • The PvE damage for the following skills were changed like the below, and the descriptions for the maximum number of Magic Hits were changed to match the actual effects of the skills.
      • The PvP damage and range remain the same as before.

    Skill Before Now
    Shattering Darkness II
    • Phantom Blade Damage 992% x3
    • Magic Hit Damage 350% x11
    • Phantom Blade Damage 992% x3
    • Magic Hit Damage 480% x1, Max 11 Hits
    Shattering Darkness III
    • Phantom Blade Damage 1070% x3
    • Magic Hit Damage 392% x11
    • Phantom Blade Damage 1070% x3
    • Magic Hit Damage 616% x1, Max 11 Hits
    Flow: Bombardment
    • Phantom Blade Damage 1032% x3
    • Magic Hit Damage 377% x11
    • Phantom Blade Damage 1032% x3
    • Magic Hit Damage 593% x1, Max 11 Hits
    Flow: Root of Catastrophe
    • Hit Damage 932% x5
    • Hit Damage 1081% x5
    Twilight Dash
    • Hit Damage 880% x6
    • Additional Hit Damage 616% x6
    • Hit Damage 880% x6
    • Additional Hit Damage 792% x6
    Spirit Legacy I
    • Hit Damage 706% x8
    • Hit Damage 812% x8
    Spirit Legacy II
    • Hit Damage 843% x8
    • Hit Damage 970% x8
    Spirit Legacy III
    • Hit Damage 981% x8
    • Hit Damage 1128% x8

    • The Super Armor related description for the Spirit Hunt skill was revised to match the actual effects of the skill.
      • Specified that the Super Armor was activated while attacking.

    • Changed Gardbrace Training as follows.
      • Before
        • Attack Speed +5% for 10 sec upon using skill
      • Now
        • All AP + 2 (or +4/6/8/10, depending on skill level) for 10 sec upon using skill

    • You can now use Ultimate Crush in combo smoothly after Gardbrace Training’s left or right attacks.

    • Changed the PvE damage of the following.
      • PvP damage was not changed.

    Skill Before Now
    Endless Explosion I
    • 1st, 2nd, 3rd Hit Damage 682% x3
    • 4th Hit Damage 682% x4
    • 1st, 2nd, 3rd Hit Damage 886% x3
    • 4th Hit Damage 886% x4
    Endless Explosion II
    • 1st, 2nd, 3rd Hit Damage 744% x3
    • 4th Hit Damage 744% x4
    • 1st, 2nd, 3rd Hit Damage 967% x3
    • 4th Hit Damage 967% x4
    Endless Explosion III
    • 1st, 2nd, 3rd Hit Damage 801% x3
    • 4th Hit Damage 801% x4
    • 1st, 2nd, 3rd Hit Damage 1041% x3
    • 4th Hit Damage 1041% x4
    Skull Crusher I
    • Hit Damage 464% x5
    • Hit Damage 580% x5
    Skull Crusher II
    • Hit Damage 583% x6
    • Hit Damage 728% x6
    Skull Crusher III
    • Hit Damage 702% x7
    • Hit Damage 877% x7
    Skull Crusher IV
    • Hit Damage 821% x7
    • Hit Damage 1026% x7
    Echo Spirit
    • Hit Damage 454% x16
    • Hit Damage 590% x16
    Spiral Cannon I
    • Hit Damage 556% x7
    • Hit Damage 731% x7
    Spiral Cannon II
    • Hit Damage 756% x7
    • Hit Damage 831% x7
    Spiral Cannon III
    • Hit Damage 847% x7
    • Hit Damage 931% x7
    Rampaging Predator I
    • Hit Damage 1038% x5
    • Hit Damage 1245% x5
    Rampaging Predator II
    • Hit Damage 1139% x5
    • Hit Damage 1366% x5
    Rampaging Predator III
    • Hit Damage 1239% x5
    • Hit Damage 1486% x5
    Infernal Destruction I
    • Hit Damage 731% x4
    • Last Hit Damage 731% x2
    • Hit Damage 838% x4
    • Last Hit Damage 838% x2
    Infernal Destruction II
    • Hit Damage 803% x6
    • Last Hit Damage 803% x2
    • Hit Damage 963% x6
    • Last Hit Damage 963% x2
    Infernal Destruction III
    • Hit Damage 921% x6
    • Last Hit Damage 921% x2
    • Hit Damage 1105% x6
    • Last Hit Damage 1105% x2
    Infernal Destruction IV
    • Hit Damage 1040% x6
    • Last Hit Damage 1040% x2
    • Hit Damage 1248% x6
    • Last Hit Damage 1248% x2

    • All DP -15 effect for 10 sec upon hit was added to Spiral Cannon.

    • Critical Hit Rate 50% effect in PvE was added to Infernal Destruction.
      • The damage which is applied during cooldown remains the same.

    • Increased the number of hits of Fallout in PvE as below.

    Skill Before Now
    Fallout
    • Hit Damage 1183% x3
    • Hit Damage 1183% x6

    • The text about combos after using Adamantine in the skill combo description for Ankle Hook was changed as follows.
      • Before
        • F after Adamantine
      • Now
        • F after frontal attack with Adamantine

    • Fixed the issue where Knee Hammer couldn’t be triggered during Sprint.

    • The text about combos after using Adamantine in the skill combo description for Prime: Wolf’s Fang was changed as follows.
      • Before
        • F after Adamantine
      • Now
        • ↓ + RMB after frontal attack with Adamantine

    • The following text from the skill combo description for Prime: Wolf’s Fang was changed. However, you can still activate Prime: Wolf’s Fang by first performing Hidden Claw or Flash Step, then a backward Adamantine, then pressing ↓ + LMB + RMB.
      • Before
        • ↓ + RMB or ↓ + LMB + RMB after a skill with Discharge Energy
      • After
        • ↓ + RMB after a skill with Discharge Energy

    • Fixed the issue where Prime: Knee Hammer couldn’t be triggered during Sprint.

    • Changed the PvE damage of the following.
      • PvP damage was not changed.

    Skill Before Now
    Tidal Burst I
    • Hit Damage 408% x3, Max 3 Hits
    • Last Hit Damage 408% x4
    • Hit Damage 469% x3, Max 3 Hits
    • Last Hit Damage 469% x4
    Tidal Burst II
    • Hit Damage 508% x3, Max 3 Hits
    • Last Hit Damage 508% x4
    • Hit Damage 584% x3, Max 3 Hits
    • Last Hit Damage 584% x4
    Tidal Burst III
    • Hit Damage 606% x3, Max 3 Hits
    • Last Hit Damage 606% x4
    • Hit Damage 696% x3, Max 3 Hits
    • Last Hit Damage 696% x4
    Tidal Burst IV
    • Hit Damage 701% x3, Max 3 Hits
    • Last Hit Damage 701% x4
    • Hit Damage 806% x3, Max 3 Hits
    • Last Hit Damage 806% x4
    Rapid Stream I
    • Hit Damage 354% x3, Max 3 Hits
    • Consecutive Kicks Damage 354% x8
    • Hit Damage 372% x3, Max 3 Hits
    • Consecutive Kicks Damage 372% x8
    Rapid Stream II
    • Hit Damage 425% x3, Max 3 Hits
    • Consecutive Kicks Damage 425% x8
    • Hit Damage 467% x3, Max 3 Hits
    • Consecutive Kicks Damage 467% x8
    Rapid Stream III
    • Hit Damage 495% x3, Max 3 Hits
    • Consecutive Kicks Damage 495% x8
    • Hit Damage 544% x3, Max 3 Hits
    • Consecutive Kicks Damage 544% x8
    Rapid Stream IV
    • Hit Damage 563% x3, Max 3 Hits
    • Consecutive Kicks Damage 563% x8
    • Hit Damage 619% x3, Max 3 Hits
    • Consecutive Kicks Damage 619% x8
    Sea Burial I
    • Hit Damage 462% x6
    • Hit Damage 494% x6
    Sea Burial II
    • Hit Damage 613% x6
    • Hit Damage 655% x6
    Sea Burial III
    • Hit Damage 770% x6
    • Hit Damage 823% x6
    Wave Orb I
    • Hit Damage 806% x7
    • Hit Damage 886% x7
    Wave Orb II
    • Hit Damage 888% x7
    • Hit Damage 976% x7
    Wave Orb III
    • Hit Damage 968% x7
    • Hit Damage 1064% x7
    Dragon Shatter
    • Hit Damage 536% x8
    • Last Hit Damage 945% x3
    • Hit Damage 589% x8
    • Last Hit Damage 1039% x3
    Flow: Wave Orb
    • Sea Dragon Hit Damage 360% x5
    • Sea Dragon Hit Damage 576% x5

    • You can now use the following skills in combo smoothly after using Prime: Hidden Claw.
      • Prime: Roaring Tiger
      • When using a skill after Prime: Hidden Claw’s last hit

    • You can now use Prime: Wave Orb in combo smoothly when using Prime: Fist Fury.

    • You can now use Prime: Rage Hammer in combo smoothly after using Prime: Thunder Pound.

    • You can now use Prime: Wave Orb, Prime: Roaring Tiger, or Prime: Sea Burial in combo smoothly after using Prime: Sweeping Kick.

    • You can now use Prime: Roaring Tiger, Prime: Thunder Pound, or Prime: Rage Hammer in combo smoothly after using Prime: Soul Basher.

    • You can now use Prime: Roaring Tiger or Prime: Wave Orb after using Flow: Mass Destruction.

    • You can now use other skills in combo smoothly after using Prime: Scissor Kick.

    • The distance that the character advances after the backward movement of Prime: Hidden Claw was increased.

    • Added a HP Recovery per hit effect to the following skills when they consume Martial Spirit Shards.

    Skill Effect
    Prime: Sea Burial HP Recovery +20 per hit when Martial Spirit Shards are consumed
    Prime: Rage Hammer HP Recovery +20 per hit when Martial Spirit Shards are consumed
    Prime: Wave Orb HP Recovery +20 per hit when Martial Spirit Shards are consumed

    • Fixed the issue where the character would momentarily slow down when hitting targets with Prime: Wave Orb and Prime: Rage Hammer.

    • You can now combo to the Prime: Roaring Tiger skill after using Prime: Wave Orb.

    • Fixed the issue where Black Spirit: Roaring Tiger would not activate when using Prime: Roaring Tiger while using another skill.

    • Fixed the issue where Crouching Wolf would not activate after using Prime: Sea Burial, Prime: Wave Orb, and Prime: Amplify Martial Spirit.

    • Increased the attack range for Flow: Mangler.

    • The following effect was added to the Earthly Pain skill.
      • All DP -15 for 10 sec upon hit (not applied during cooldown)

    • The following effect was added to the Bleeding Hearts skill.
      • All DP -20 for 10 sec upon hit (not applied during cooldown)

    • Changed the PvE damage of the following.
      • PvP damage was not changed.

    Skill Before Now
    Furor I
    • Hit Damage 703% x4, total 3 hits
    • Hit Damage 773% x4, total 3 hits
    Furor II
    • Hit Damage 753% x4, total 3 hits
    • Hit Damage 828% x4, total 3 hits
    Furor III
    • Hit Damage 804% x4, total 3 hits
    • Hit Damage 885% x4, total 3 hits
    Furor IV
    • Hit Damage 855% x4, total 3 hits
    • Hit Damage 941% x4, total 3 hits
    Bleeding Hearts
    • Throw Damage 848% x1, Max 8 hits
    • Pull Damage 848% x1, Max 5 hits
    • Throw Damage 933% x1, Max 8 hits
    • Pull Damage 933% x1, Max 5 hits
    Flow: Mangler
    • Hit Damage 927% x10
    • Hit Damage 1066% x10
    Earthly Pain I
    • 1st Hit Damage 541% x3
    • 2nd, 3rd Hit Damage 541% x4
    • 1st Hit Damage 595% x3
    • 2nd, 3rd Hit Damage 595% x4
    Earthly Pain II
    • 1st Hit Damage 606% x3
    • 2nd, 3rd Hit Damage 606% x4
    • 1st Hit Damage 666% x3
    • 2nd, 3rd Hit Damage 666% x4
    Earthly Pain III
    • 1st Hit Damage 671% x3
    • 2nd, 3rd Hit Damage 671% x4
    • 1st Hit Damage 738% x3
    • 2nd, 3rd Hit Damage 738% x4
    Earthly Pain IV
    • 1st Hit Damage 736% x3
    • 2nd, 3rd Hit Damage 736% x4
    • 1st Hit Damage 810% x3
    • 2nd, 3rd Hit Damage 810% x4
    Bridled Despair
    • Hit Damage 973% x7
    • Damage increase while channeling skill 973% x1, Max 10 hits
    • Hit Damage 1070% x7
    • Damage increase while channeling skill 1070% x1, Max 10 hits
    Tailspin I
    • 1st Hit Damage 708% x4
    • 2nd Hit Damage 885% x4
    • 1st Hit Damage 885% x4
    • 2nd Hit Damage 885% x4
    Tailspin II
    • 1st Hit Damage 879% x4
    • 2nd Hit Damage 1187% x4
    • 1st Hit Damage 1187% x4
    • 2nd Hit Damage 1187% x4
    Tailspin III
    • 1st Hit Damage 1050% x4
    • 2nd Hit Damage 1418% x4
    • 1st Hit Damage 1418% x4
    • 2nd Hit Damage 1418% x4

    • Fixed the issue where the knock down effect for Full Bloom while on a mount was also being applied to PvP.

    • Increased the movement distance for Absolute: Fierce Disdain.

    • Fixed the issue where the combo to Beast Demolisher after the 1st hit with Boulder Crush was unnatural.

    • Reduced the cooldown for Flow: Black Blood Eruption from 15 to 9 seconds.

    • Due to the increase in maximum number of hits caused by the change in attack range from the 2nd hits for Mutilation, Black Blood Slaughter, Absolute: Mutilation, and Absolute: Black Blood Slaughter, the PvP damage per hit for each of these skills was decreased by 20%.

    • The control keys for the combo to the Avalanche Strike skill after using Mutilation was changed like the following.
      • Before
        • Shift + LMB
      • Now
        • LMB

    • Fixed the issue where the shielding motion when using Beast Demolisher was unnatural.

    • When you combo to Prime: Boulder Crush after using the skills below, you will now combo to the 3rd hit combo.
      • Prime: Frigid Wind
      • Fierce Disdain

    • Fixed the issue where the combo to Beast Demolisher after the 1st hit of Prime: Boulder Crush was unnatural.

    • Increased the attack range for the 3rd hit for Prime: Beast Demolisher.

    • Due to the increase in maximum number of hits caused by the change in attack range from the 2nd hits for Prime: Mutilation and Prime: Black Blood Slaughter, the PvP damage per hit for each of these skills was decreased by 20%.

    • The control keys for the combo to the Prime: Avalanche Strike skill after using Prime: Mutilation, Black Blood Slaughter, and Prime: Black Blood Slaughter was changed like the following.
      • Before
        • Shift + LMB
      • Now
        • LMB

    • The combo from Merciless Kick to Prime: Avalanche Strike was improved to combo more smoothly.

    • Fixed the issue where the shield motion when continuously using the Prime: Beast Demolisher looked unnatural.

    • The attack range for Prime: Boulder Crush was changed to match the actual effects.
      • Because each hit will be spaced closer together, the attack range has decreased.

    • Added a motion which begins with a 3rd hit motion when doing a combo to the Prime: Beast Demolisher skill after using the following skills.
      • Flow: Black Blood Eruption
      • Black Blood Circle, Prime: Black Blood Circle
      • Omua’s Objurgation
      • Black Blood’s Descent
      • Merciless Kick
      • Sturdy Step
      • Foretold Encounter
      • Juggernaut
      • Juggernaut: Smite
      • Prime: Boulder Crush 2nd, 3rd, 4th hit

    • Fixed the issue where the damage for the following skills were lower than intended.
      • Black Spirit: Prime: Black Blood Circle I–IV
      • Black Spirit: Prime: Claw Reveal

    ITEM ANCHOR

    • The effects and descriptions for the items below were changed as follows.
    Item Effect
    Flame Trap

    [Guild] Flame Trap

    Inflict Explosive Damage on your enemy and demount/knockdown effect
    Stun Trap

    [Guild] Stun Trap

    Stun your enemy for 10 sec
    Ankle Trap

    [Guild] Ankle Trap

    Inflict Movement Speed -40% for 10 sec on your enemy
    Venom Trap

    [Guild] Venom Trap

    Inflict Poison Damage -100 per 2 sec for 20 sec on your enemy
    • The weight of the following trade goods you can obtain through exploration while sailing has been changed to 50 LT.
      • Lost Low Quality Trade Goods
      • Lost Medium Quality Trade Goods
    • The location of where you can purchase the 4 types of Reblath equipment from Blacksmith Tranan Underfoe at Velia has been moved to the top of the window.
    • Changed the maximum number of times you can use a Captain’s Medallion.
      • Therefore, the maximum number of sailors you can employ has been increased to 20.
    • For details on the newly added Pearl Shop updates, please click < Here > !

     MONSTER ANCHOR

    • New types of Protty monsters will now appear at Protty Cave.
      • When the HP for Protty Ootheca is reduced below a certain point, there will be a chance for Sid Protty to appear among the monsters.
      • When Sid Protty is hit by adventurers, Sid Protty will hide among nearby monsters. Sid Protty will disappear if not attacked for a certain amount of time.
      • You must continue to chase and look for Sid Protty, who hides among the monsters.
      • Sid Protty evolves before dying.
      • Every time Sid Protty evolves, its body gets larger throughout 2 stages. Each time, it will have the following titles: <Parasitic>, <Gnawing>, <Satiating>.
      • When the initial <Parasitic> Sid Protty evolves, its body becomes larger or it evolves into an adult Protty.
      • From <Parasitic> Sid Protty, it evolves into the <Hungry> Protty or <Gnawing> Sid Protty.
      • From <Gnawing> Sid Protty, it evolves into the <Violent> Zera Protty or <Satiating> Sid Protty.
      • From <Satiating> Sid Protty, it evolves into the <Overlord> Kaz Protty.
      • You can obtain more rewards when defeating the evolved Protty, Zera Protty, and Kaz Protty.
    • Improved the sound effect which plays when the Tree Spirit boss appears from the Dark Rift.
    • Improved the motions of boss monsters which appear during the main quests to be more natural.

    [Quest]

    • Increased the rewards for the following quests which can be done while exploring islands.
      • Please note that there are multiple quests with the same name but different objectives.

    Quest Name Objective Reward
    [Exploration] Request from a Castaway

     

     

     

     

    • Catch a Marlin
    • Hand over the Marlin to the Castaway
    Standard

    • Crow Coin x50
    • 300 Contribution Points

     

    Choose One

    • Seaweed Stalk x2
    • Bright Reef Piece x4
    • Cobalt Ingot x6

     

     

     

     

    • Catch a Clownfish
    • Hand over the Clownfish to the Castaway
    • Catch a Mullet
    • Hand over the Mullet to the Castaway
    • Catch a Tapertail Anchovy
    • Hand over the Tapertail Anchovy to the Castaway
    • Catch a Skipjack
    • Hand over the Skipjack to the Castaway
    [Exploration] Request from Island Villagers

     

     

     

     

    • Defeat 20 Cox Pirates infiltrating the islands
    Standard

    • Crow Coin x50
    • 300 Contribution Points

     

    Choose One

    • Cox Pirates’ Artifact (Parley Beginner) x2
    • Cox Pirates’ Artifact (Parley Expert) x1
    • Cox Pirates’ Artifact (Combat) x1

     

     

     

     

    • Defeat 3 Cox Pirates’ Shadow Ghosts
    • Defeat 3 Hungry Hekarus
    • Defeat 3 Hungry Ocean Stalkers
    • Defeat 10 Cursed Pirate Ships
    [Exploration] Request from a Child on an Island

     

    • Give 1 Ship Repair Material
    Standard

    • Crow Coin x50
    • 300 Contribution Points

     

    Choose One

    • Ruddy Manganese Nodule x1
    • Tide-Dyed Standardized Timber Square x1
    • Luminous Cobalt Ingot x1
    • Give 3 Ship Repair Materials
    Standard

    • Crow Coin x50
    • 300 Contribution Points

     

    Choose One

    • Ruddy Manganese Nodule x1
    • Tide-Dyed Standardized Timber Square x2 Luminous Cobalt Ingot x2
    • Barter 1 time
    • Crow Coin x50
    • 300 Contribution Points
    • Lost Low Quality Trade Goods x1
    • Barter 3 times
    • Crow Coin x50
    • 300 Contribution Points
    • Lost Medium Quality Trade Goods x1
    • Barter 5 times
    • Crow Coin x50
    • 300 Contribution Points
    • Lost High Quality Trade Goods x1

    • The Shultz Guard showed suspicious movement, enhancing the security around their territory. Therefore the completion target for certain quests have been changed from the Shultz Guards to the Sausans.
    • Made the Secret Letter from the Dark Chaser, which you need to complete the quest Canyon of Corruption, easier to find.
    • You can now see the NPCs you are supposed to find in the quest Come Out, Come Out, Wherever You Are, even if you have toggled on the option to Hide Certain NPCs in your game settings.
    • Changed the text for the quest Black Spirit’s Gift (Enhancement) as follows.
      • Before
        • ※Press RMB on the Black Spirit’s gift to obtain items that will increase enhancement chance.
      • Now
        • Open the Black Spirit’s gift to obtain items that will increase enhancement chance.

    • The View Server Details button will now change to a “Hide Server Details” button once the server details are opened up.
    • The control commands guide was revamped for quests during which you interact with places or structures and observe them closely.
    • A description was added to the bottom of the controls guide for quests during which you interact with places or structures and observe them closely.
    • The Arsha server from the Select Server window will now display a sword and shield icon, instead of the fort icon.
    • Fixed the issue where it was not possible to use the Invite War Hero function if the font size was set to “Big” or “Bigger.”
    • Fixed the issue where the description text when installing a curtain at a Residence was bleeding outside of the text box.
    • Fixed the issue where the equipment window was abnormal in certain situations in Personal Transactions.
    • Fixed the issue where the cow milking minigame sometimes automatically started after successfully milking another cow.

    • Fixed the issue where looting was not possible in certain servers after defeating world boss Garmoth.
      • Please check the official forum post < Here > for details.
    • Fixed the intermittent issue that occurs when your guild status does not get updated for guild members.
    • [Mystic] Fixed the issue where the [Mystic] Zebra Underwear would be displayed on top of certain outfits.
    • Fixed the issue where items equipped with crystals could not be fixed from Anvil.
    • Fixed the issue where characters would be pushed back by monsters when using skills with charging effects against monsters.
    • [Maehwa] Fixed a text issue in the skill description about how to use Petal Drill.
    • [Maehwa] Fixed a text issue in the skill description about how to use Frost Pillars.
    • Fixed the issue where you were directed to the incorrect NPC when searching for Furniture Dealer in the Find NPC feature at Calpheon City.
    • Fixed the issue where the Toxic Watermelon appeared to look unnatural at Titium Valley.
    • Fixed the issue where the grass in certain areas of Khalk Canyon appeared as if it were floating in the air.
    • Fixed the issue where certain structures at certain parts of Rhua Tree Stub appeared to be floating in the air.
    • Fixed the issue where FocusFire would occasionally not work properly (switch modes or fire) after demounting after initially using FocusFire.
    • Fixed the issue where the Adventure Log progress UI would occasionally not be displayed.
    • Fixed the issue where the durability notification would not be displayed on the bottom right of the screen when the durability of gathering tools were below 10%.
    • [Maehwa] Fixed the issue where unnatural motions would be displayed when pressing the Tab key to switch to combat mode while crouching down with the Q key.
    • Fixed the issue where a Ross Sea node appeared near the Oquilla Coast on the World Map.
    • [Shai] Fixed the graphical issue with Shai’s vitclari that occured when she was wearing the Kibelius Divinus outfit.
    • [Valkyrie] Fixed the graphical issue with the longsword that occured when wearing the Solaria outfit.

    • We are aware of the issue where [Daily Special] items sold in the Pearl Shop (F3) may not be refreshed. This will be resolved with next maintenance. For now, please exit to the character selection screen then log back into the game to see the refreshed daily specials.

    • We are aware of the issue where the [Witch] Ivies Outfit Set and Lychnia Headpiece items for all classes appear even if you filter for a single class in the Apparel tab of the Pearl Shop (e.g. even if you filter for Tamer you will still these items that are not meant for Tamer).
      • This issue is expected to be fixed with the May 20 maintenance.
    • We are aware of the issue where [Special] Pearl Box – 10000+1500 does not appear in the Pearl Shop (F3).
      • This issue is expected to be fixed with the May 20 maintenance.
      • Therefore, this item will be available to purchase from the Pearl Shop until May 27 (before maintenance), instead of May 20 (before maintenance) as previously announced.

    • We are aware of the issue where the Ancado Inner Harbor storage expansion coupons are not tagged as “New” in the Pearl Shop (F3).
      • This issue is expected to be fixed with the May 20 maintenance.